A series of concepts for Asylum, a discontinued game development from 2020.
Back then, when Alvaro Ortuño Morente and I were starting a new game studio (Team Chili).
After exploring and prototyping the initial adventure-game idea, we decided to pursue a much simpler concept for our first game, Loop—a minimalist and casual puzzler. This allowed us to kickstart our current, larger projects in development: Lumina and Oink.
Sketches, 3D tests, early visual explorations and concept art.
Shoutout to Julio Albertos León and Celia Arranz for their contributions to the project during that time.